Timed strikes now encourage players to utilise various attacks based on their range, in order to effectively damage and shake your opponent. Much like the Fight Night series, players benefit from appropriate distance. While much of the standing game has carried over from UFC 3, strikes still feel satisfying and weighty, with an added emphasis on striking distance. UFC 4 serves up a multitude of modes to fight your way through, but the heart of any UFC game lies in its combat mechanics and they’re better than ever. I can admit it might not be for everyone, but it’s definitely going to attract a larger audience this time around and that’s never a bad thing. This year’s attempt is in many ways the finest recreation of the sport yet, tweaking last year’s solid gameplay, with an improved, simplified ground game. Solid mechanics and slick visuals impressed, but a clunky ground game left fans like myself, sticking to strikes and knockouts to avoid what can otherwise be described as an awkward encounter. Much of the foundation EA’s UFC series that was laid back in 2014 has developed nicely, but each sequel, while an improvement, felt like an authentic experience that frustrated fans, and alienated others.
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