![]() ![]() Pb_Stl_Exporter.Export(path, new GameObject, FileType. Pb_Stl.WriteFile(path, mesh, FileType.Ascii) Mesh mesh = objMeshToExport.GetComponent().mesh I needed to convert prefab files to fbx format and then used blender to convert fbx files into wavefrontObj. Path = Path.Combine(path, "carmodel" + ".stl") The solution that I found is a bit lengthy. You can use the pb_Stl plugin for STL format. ObjExporter.MeshToFile(meshFilter, path) MeshFilter meshFilter = objMeshToExport.GetComponent() Path = Path.Combine(path, "carmodel" + ".obj") If (!Directory.Exists(Path.GetDirectoryName(path)))ĭirectory.CreateDirectory(Path.GetDirectoryName(path)) įBXExporter.ExportGameObjToFBX(objMeshToExport, path, true, true) įor obj, ObjExporter is used. Path = Path.Combine(path, "carmodel"+ ".fbx") You can import Blender objects into Unity in two ways. String path = Path.Combine(Application.persistentDataPath, "data") This feature allows you to use each tool where it is best suited for a full 3D game development workflow. UnityFBXExporter is used to export Unity mesh to fbx during run-time. 1.1 FBX Exporter 1.2 FBX Exporter 2 Maya FBX Exporter 3 Unity MayaFBX ExporterFBX Exporter. Luckily, there are many plugins out there already that can be used to export Unity mesh to stl, obj and fbx. ![]() ![]() This is really complicated since you have to read the specifications for each each format (stl/obj/fbx) and understand them in order to make one yourself. ![]()
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